Allen Pestaluky

Hi there, and welcome!

My passion is crafting fun and innovative game experiences. I am most proud of co-creating Keep Talking and Nobody Explodes. Some of my other work includes creating a vector-based game engine that renders to oscilloscopes and a cost-effective toolkit for accurately measuring digital audio latency, such as HDMI audio latency.

LinkedIn: linkedin.com/in/allen-pestaluky
Twitter: @AllenPestaluky
Mastodon: mastodon.gamedev.place/@allenwp
GitHub: https://github.com/allenwp